Top 10k strings from Jet Set Willy - Editor MkII (1984)(Softricks).tzx
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3 Press ENTER to save 3 CURRENT STAGE: 2 _bNumber of men: 2 _bNew screen = 2 Starting screen: 2 Select 1-6,C=CLS,ENTER=Menu 2 SPACE-SET PIXEL 2 SEARCHING FOR SCREEN # 2 SAVE THE GAME? 2 S.....SPRITE PATHS 2 Redefine Character (y/n) 2 R.....RUN THE GAME 2 OR ~SPACE~ TO ESCAPE 2 NOW LOAD JET SET WILLY 2 M-MAIN MENU 2 M MIRROR SPRITE 2 L.....LOCATE OBJECTS 2 JSW Editor 2 JSW EDITOR NOW LOADING - 2 G.....16X16 GENERATOR 2 From screen number: 2 FROM SCREEN: 2 FOUND jsw1 - 2 FOUND SCREEN # 2 EditorMkIIV 2 EXITS ARE: LEFT = 2 ENTER NEW NAME: 2 ENTER DIRECTION (L/R): 2 Do you want to swap : 2 CHOOSE A CHARACTER 2 CAPS-RESET PIXEL 2 B MAIN MENU 2 ALIENS PRESENT= 2 ALIENS DELETED FROM SCREEN: 2 A.....SWAP ATTRIBUTES 2 :3w<23w:4w<24w 2 7] KILL ALIENS 8] CHANGE COLOURS 2 5 OVERLAY GRID 2 4 SWAP SPRITE 2 3 SET SPRITE 2 2] Screen Layout. 2 2] SINGLE SCREEN 2 2] SAVE STAGE 2 2..Right/Left 2 1] THE WHOLE GAME 2 1 CLEAR GRID 2 1 2 3 4 5 6 2 "Et*@t"Bt> 2 BELT -ENTER LENGTH: 2 1984 Softricks Ltd 2 SAVING! 1 west Xoint 1 to continue,D to COPY 1 rsor 0000 1 q r c d u 0f w h 1 oose A,ien No. (8 1 ine Character (y/n) 1 i j k l m n o p 1 i j k l m n 1 b D=[et Xosition 0 0 ipa#e=abort! 1 a b c d e f g h 1 _b [ta2ting X'int 1 _b Right Xos 1 _b Ktart Xos 1 _b Highest Point 1 _b De&t Pos 1 [4arti.g direction (F/R) 1 Xress eNTER to save 1 X=00 Y=00 icREEN= 1 X=00 Y=00 SCREEN= 1 U The Moat 1 Supplied by Martin Ball 1 Select sh` 1 Select character: 1 Second recording on same side 1 STAIRS-ENTER NENGTH: 1 STAIRS-ENTER LENGTH: 1 SPACE=SET PIXEL CAPS=RESET PIXEL 1 SPACE=SET PIXEL CAPS=RESET PIHEL 1 Redefine Character ,y/n) 1 Q R S T U V W X 1 Please choose colour: 1 Please Choose Object: 1 Please Choose Alien No. (1-8): 1 Pdease Kele#t 1 Pdease Input0Spee$ $0-9): 1 PLEASE PICK CHAR (1-8): 0 1 PLEASE PICK CHAR (1-8): 1 Original Release 1 NOAD SCREEN 1 NFIRM THIS SPRITE ( 1 Mortal or Immortal: 1 Mortal or Immortad: 1 LOAD SCREEN 1 Jet Set Willy Editor Mk2 1 JSW Edited 1 Is Alien a... 1..Up/down 1 Is A$ien a&.. 9..Up/down 1 I J K L 0M N O 0P 1 I J K L M N O P 1 Hlease Choose Object: 1 ENTER DIRECTION (L/R): 0 1 ENTER DIRECTION (L/R): 1 ENTER - Menu 1 ENTER - M%nu 1 Character Animation (9,2 1 Character Animation (1,2 or 4): 1 CUSRENT STAGE: 1 CONFIRM THIS SPRITE ( 1 CONFIRM CLEAR GRID (Y/N): 1 CONFIRE CLEAR GRID ,Y/N): 1 C(aracter A.ima4ion ,< or 8) 1 C to continue,D to COPY 1 Bright 9 or 0: 1 AR. 000 000 0 1 A B 0C D 0E G 1 A B C D E F G H 1 =] DUMP )TAGES 0] REFAME SCREEN 1 9] [AVE GAME 1 9] DUMP STAGES 0] RENAME SCREEN 1 5] LOAD GAME 6] CHANGE EXITS 1 5] LOAD GAME 6] CHANGE E8ITS 1 3] EDIT STAGE 4] SAVE THE GAME 1 3] ED%T STAGE 4] SAVE THE GAME 1 1] SAVE GAME 1 1] LIST STAGES :] CHANGE KTAGE 1 1] LIST STAGES 2] CHANGE STAGE 1 1] Character set. 1 1] Chara#ter set. 1 .TZXed by Andrew Barker 1 +++++ PRESS ENTER TO START +++++ The following screens can be created using the JET SET WILLY EDITOR by M.Crawford & R.Kay 1 * 0 1 * 1 $SWAP CHARACTEZ SETSWAP SCREEN LAIOUT 1 $SWAP CHARACTER SETSWAP SCREEN LAYOUT 1 ress D to Set C 1 Press qny +ey to start list: 1 1984 SOFTRICKS,1 ROWAN PL.,DUNDEE,DD3 OPH..redesign ALL rooms(+2 FREE rooms!)..ALL objects..ALL sprites..Alter sprite movements... 1 000 Xress D to S%t Cursor 00 1 Z S T U V W X 1 Press any key to start list: 1 9 : 3 4 05 6 1 1 2 3 4 5 6 1 0 TRANSFER COMPLETED! 0 0 1 ~M~=PAUSE . ~SPACE~=MENU 1 ~M~=PAUSE , ~SPACE~=MENU 1 00 LOADING! 1 TRANSFER COMPLETED! 1 The Vault 1 LOADING!